I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn’t know at the time about the inventory burden making the roll slower.
None of the new games have instruction manuals, I got the remastered dark souls for the switch.
Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don’t want to print out manuals.
Yeah, I don’t remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you’re slower. But on the other hand, it’s a video game, so many players wouldn’t expect it and then spend hours trying to figure out why their controller rumbles when they roll
And that specific correlation is an uncommon mechanic in games, I can’t count the number of games where inventory load only has a bearing on the number of items you can carry.
I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better.
To be clear, it’s weight of equipped items. You can have as much stuff as you want in your backpack.
The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy.
I think there’s a breakpoint at 70% where your roll gets worse.
The first Dark Souls is pretty clunky compared to modern games though, to be fair
I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn’t know at the time about the inventory burden making the roll slower.
None of the new games have instruction manuals, I got the remastered dark souls for the switch.
Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don’t want to print out manuals.
Yeah, I don’t remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you’re slower. But on the other hand, it’s a video game, so many players wouldn’t expect it and then spend hours trying to figure out why their controller rumbles when they roll
And that specific correlation is an uncommon mechanic in games, I can’t count the number of games where inventory load only has a bearing on the number of items you can carry.
The more you know
I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better.
Cool, well I’m going to get into elden ring now that I’ve gained some good perspective on it, and I might even try dark souls 1 again. Thanks!
To be clear, it’s weight of equipped items. You can have as much stuff as you want in your backpack.
The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy.
I think there’s a breakpoint at 70% where your roll gets worse.
This, important distinction, doesn’t matter how many items are in your bag, just what you’re wearing.