And that specific correlation is an uncommon mechanic in games, I can’t count the number of games where inventory load only has a bearing on the number of items you can carry.
I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better.
To be clear, it’s weight of equipped items. You can have as much stuff as you want in your backpack.
The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy.
I think there’s a breakpoint at 70% where your roll gets worse.
And that specific correlation is an uncommon mechanic in games, I can’t count the number of games where inventory load only has a bearing on the number of items you can carry.
The more you know
I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better.
Cool, well I’m going to get into elden ring now that I’ve gained some good perspective on it, and I might even try dark souls 1 again. Thanks!
To be clear, it’s weight of equipped items. You can have as much stuff as you want in your backpack.
The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy.
I think there’s a breakpoint at 70% where your roll gets worse.
This, important distinction, doesn’t matter how many items are in your bag, just what you’re wearing.