@[email protected] to PC [email protected]English • 23 days agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square28fedilinkarrow-up1170arrow-down15cross-posted to: [email protected]pcgaming
arrow-up1165arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.com@[email protected] to PC [email protected]English • 23 days agomessage-square28fedilinkcross-posted to: [email protected]pcgaming
minus-squareBigFiglinkfedilinkEnglish13•23 days agoProbably the shit tier engine thats still being shoved to market with new makeup on after decades of use
minus-square@[email protected]linkfedilinkEnglish2•23 days agoYou would think old physic calculations would run on worse hardware
Probably the shit tier engine thats still being shoved to market with new makeup on after decades of use
You would think old physic calculations would run on worse hardware