@bOtM to PC Gaming • 22 days agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square0arrow-up11arrow-down10file-textcross-posted to: [email protected][email protected]
arrow-up11arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.com@bOtM to PC Gaming • 22 days agomessage-square0file-textcross-posted to: [email protected][email protected]