@[email protected] to PC [email protected]English • 3 months agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square28fedilinkarrow-up1170arrow-down15cross-posted to: [email protected]pcgaming
arrow-up1165arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.com@[email protected] to PC [email protected]English • 3 months agomessage-square28fedilinkcross-posted to: [email protected]pcgaming
minus-squareMagiilarolinkfedilinkEnglish3•3 months agoStrange I never encountered more then four in a row (and those numbers are rare for me) how can someone get to eight? This is a honest question, how?
minus-squareMagiilarolinkfedilinkEnglish-1•3 months agoThat is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔
Strange I never encountered more then four in a row (and those numbers are rare for me) how can someone get to eight? This is a honest question, how?
Travel in, then travel back out.
That is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔