@[email protected]M to [email protected]English • 5 months agoHelldivers 2 director weighs in on Elden Ring: Shadow of the Erdtree's difficulty: 'A game for everyone is a game for no one'www.pcgamer.comexternal-linkmessage-square104fedilinkarrow-up11arrow-down10cross-posted to: pcgaming
arrow-up11arrow-down1external-linkHelldivers 2 director weighs in on Elden Ring: Shadow of the Erdtree's difficulty: 'A game for everyone is a game for no one'www.pcgamer.com@[email protected]M to [email protected]English • 5 months agomessage-square104fedilinkcross-posted to: pcgaming
minus-square@[email protected]linkfedilinkEnglish0•5 months agoBut the game that the other half is enjoying is the difficulty and the reward of experiencing the story street overcoming said difficulty
minus-square@[email protected]linkfedilinkEnglish0•5 months agoYes and so accessibility options that allow the player to customize the experience are what is being suggested. If the game were made trivially easy then it would be alienating the people you describe. Player choice is how games are made more accessible.
But the game that the other half is enjoying is the difficulty and the reward of experiencing the story street overcoming said difficulty
Yes and so accessibility options that allow the player to customize the experience are what is being suggested.
If the game were made trivially easy then it would be alienating the people you describe.
Player choice is how games are made more accessible.