• @[email protected]
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    05 months ago

    they’re gatekeeping the game story and experience, and ability to finish experiencing the game, from people who might be disabled or simply bad at games.

    by making the game more accessible they would allow more people to enjoy the whole game

    it’s a pretty standard example of gatekeeping

    • @[email protected]
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      05 months ago

      The difficulty is the experience, home slice. People need to accept that some things just aren’t for them.

      • @[email protected]
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        5 months ago

        Why does anyone NEED to be excluded? Many games have demonstrated that accessibility options allow more people to play the game the way they want.

        This is something we can start to expect from AAA games.

        Do you need others to fail the game, or to belittle them for turning down the difficulty, so that you can feel good about yourself?

    • @[email protected]
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      05 months ago

      Except they’re not. You can summon other players to your world to help you at every step of the way.

    • @[email protected]
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      05 months ago

      But the game that the other half is enjoying is the difficulty and the reward of experiencing the story street overcoming said difficulty

      • @[email protected]
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        05 months ago

        Yes and so accessibility options that allow the player to customize the experience are what is being suggested.

        If the game were made trivially easy then it would be alienating the people you describe.

        Player choice is how games are made more accessible.

    • @[email protected]
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      05 months ago

      If someone writes a complicated work of fiction, is it gate keeping to not also include an explainer in simple prose?

      Someone might but Finnigan’s wake and be completely baffled by it. Is that an accessibility problem? Is the author in the wrong?

      Why or why not?

      Note this is distinct from publishing it in braille or audiobook format