The original post: /r/gaming by /u/BackyZoo on 2024-12-22 23:10:45.

I don’t understand why games do this, but it feels like almost every RPG has something akin to this issue.

You’re playing a game and you have an item in your inventory that says it’s value is around 500 gold, then you bring it to a merchant and they’re like “Best I can do is a stale piece of bread.”

Why do RPG’s do this? Why not just tell me the actual amount I will be able to sell the item for? What gameplay purpose does it serve? As far as I know, you can’t win favor in Witcher 3 with merchants to get better buying/selling prices. The price they offer when you first meet them is the price they’ll offer no matter how many quests you do. So if the price is set in stone, why is the described price in my inventory not the actual selling price?

It’s not just Witcher 3 that does this. It’s true in nearly every RPG that tells you what an item is “worth” but it’s never ACTUALLY what the item is worth.

EDIT: Some of ya’ll are misunderstanding me here. I’m not saying I want to sell items for more money I’m saying that I want the value in the inventory to actually reflect what I can get for the item.