The original post: /r/gaming by /u/GoldenAgeGamer72 on 2024-12-19 23:26:37.

For me I have to start with replay value, DLC, and freedom.

Replay Value - Generally when I complete a game’s main campaign I consider myself done with the experience. I do enjoy my share of side quests but, when applicable, I try to get these done before the curtain drops. I’m usually not too interested in achieving the special ending but there can be exceptions, Metal Gear Solid: Peace Walker for example.

DLC - This may somewhat overlap replay value but I felt it worth a separate mention. The idea for me is, again, once I’m done with a game generally I’m done. I purchased the DLC for both BOTW and FE: The Three Houses and I ended up playing neither of them. Likewise, as much as I loved Alan Wake 2, I can’t get myself to be interested to playing the extra paid content. I play too many games and my mind may be well into something completely different when the DLC drops for a previous game. There are exceptions to this rule as well; Obviously if I purchase a game that already had the extra content included is one and the other is if the DLC for a game is fairly lengthy is the other.

Freedom - Now this can be a very general term so I’ll be more specific. I am from the NES days where you played video games to jump into the creator’s world and experience what they wanted you to how they wanted you to, very much like reading a book. I generally don’t need to be in control of creating my character nor my environment and unless of course a game that tickles my fancy is intended for that purpose. I also don’t like too many choices in games; exploration is key but too many routes/paths can personally overwhelm an overthinker like myself. To say I only like linear games would be a lie but I still lean towards that tendency with probably a 60/40 split.

I hope I’ve conveyed my thoughts somewhat properly and I’m very interested to see what responses my question might get. Thank you.