The original post: /r/gaming by /u/AlyksTheSage on 2024-09-18 19:44:11.

I’m working on developing a card game that takes some of us back to the 2000s when everything had a Card Game to capitalize on the success of Yu-Gi-Oh! this game (that i haven’t got a name for yet, the placeholder name is “Card Battles”) plays like this:

* you have a main card called the Master, that is your player avatar if that dies, you lose you also have a bag of Green Acrylic Gems.

* the layout of the field is the master cards facing each other on both sides, two monster zones on each side of the masters, and one underneath both sides (Forming an H)

* your deck can have up to 30 cards and you have 10 HP in the form of green acrylic gems

* once per turn you draw a card, and draw 3 Green acrylic gems (the gems are like Mana in MTG)

* when you summon a monster you have to play them face down with an acrylic gem and on the next turn you flip them face up (basically summoning Sickness)

* Positioning of monsters is key, some can only attack from the back row, while some can attack from anywhere

* there are 4 types of master cards Normal, Dark, Light, and Wonder.

* There are also Spell cards the gems that are used to pay for them go back into the main gem pile

* monsters can level up if they defeat another monster and if you have the gem for it and if they level up beyond their max level, you can play a super card (kind of like Pokémon Evolution cards)

* if a monster doesn’t attack on the next turn they get a boost (basically 1 extra point of damage and 1 extra hp) some monsters have special abilities as well, but only on rare occasions

* and finally the master only takes damage if the attack points are higher than 3p, and any damage that is higher than 3p goes something like this: 4p=2hp, 5p=3hp, 6p=4hp, etc.

that’s pretty much what i have so far, and i’m open to any other ideas