The original post: /r/gaming by /u/Chefnut on 2024-09-18 14:37:14.

The map design is terrible. I’m lost constantly. No compass. No map. All with frequent forks in the road. I often have to just fumble through traveling to different “sites of grace” in order to find where I need to go to actually progress.

This morning in Chapter 2 I finally think I know where I am going. Hiking up this long trail to massive steel doors. The doors are ajar so I’m thinking I’ll have to interact with it so he will slide through sideways as he does in other parts.

Nope. Dead end.

I then find these stairs winding up the cliff side to what looks like a temple. There is sand raining down over a large entrance. Cool. Nope, invisible wall.

If you’re going to make a game with ZERO direction then it better be damn near linear like Uncharted.