• dinckel
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    87 days ago

    That is really bad news. Annapurna has been one of the publishers that’s consistently got excellent unique games under its brand

    • David From Space
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      547 days ago

      Terrible news…for Megan Ellison. Can’t wait to see what the inevitable independent studio they’ll form puts out.

      • @[email protected]
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        327 days ago

        Sounds like just the publishing side was affected. Lots of other independent developers are kind of in limbo in the short term, which does suck.

        Hopefully they can get out of any contracts and go to a publisher not associated with that family.

      • @[email protected]
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        117 days ago

        I was extremely excited by the recent news that Control was going to be adapted into film and or TV. This could be a massive risk to that going ahead.

        • David From Space
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          117 days ago

          This is true! But I think the “good” (?) news there is Annapurna Studios is not going anywhere, and they retained all the IP their subsidiary holds. Sucks for the former Annapurna Interactive folks that they can’t bring the IP with them, but c’est la vie.

  • @[email protected]
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    427 days ago

    Every single time I have played an Annapurna published game, I had a fantastic time. I won’t say that everything they did was equal, but everything they did was entertaining, and thought-provoking.

    I can’t quite follow the legalese required to parse EXACTLY what this means going forward, but I am sure it is not good, and that is disappointing.

  • Skua
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    337 days ago

    Ahh fuck, stuff being published by them was usually a decent sign that it’d be interesting in some way. Best of luck to the actual team, I hope they can put something new together

  • @[email protected]
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    287 days ago

    Uhh, what kinda dispute causes an entire staff to quit??

    Can’t see any reason mentioned in the article other than a disagreement with the owner.

    Just seems crazy that they’ve let such a successful team walk away, when it sounds like the team were willing to find a way forward…

    • @[email protected]
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      307 days ago

      They likely had some outlandish request or policy that was anathema to the department’s mission, and just assumed that they would cave. Seems like good leadership stuck to their principles, and the good leaders were followed by teams who weren’t willing to lose that.

      If the owner is smart, they’ll backtrack, make concessions when hiring everyone back, and learn from their fuckup. In reality, I hope the new company that forms from the exodus finds fast success.

    • shoulderoforion
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      217 days ago

      the staff wanted equity vis a vis the spinoff, and ownership decided they didn’t want to give it to them

    • @[email protected]
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      117 days ago

      The wiki blurb seems to indicate that the staff were in negotiations to split off and Megan Ellison decided not to let them do that.

  • @[email protected]
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    7 days ago

    LOL, they say they’ll replace the staff and honor existing contracts. It’s gonna be shit quality. All their partners will be better off severing ties, reclaiming paid funds, and going with the new company that inevitably forms from the department previously known as Annapurna Interactive.

    • @[email protected]
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      07 days ago

      Annapurna was both, this article is saying that the development side broke off from the publishing side.

    • Kelly Aster 🏳️‍⚧️
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      57 days ago

      Yes, they’re a publisher. They supposedly have/had a small team working on a Blade Runner game, but they have yet to release a game they developed on their own. Publishing is their thing, so Annapurna Interactive is kinda fucked. I mean, jeez, it looks bad, I mean they all walked out.