• Carighan Maconar
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    217 months ago

    Prey retroactively devaluaed Dishonored for me - as amazing as those were at their time, Prey showed what really could be obtained from the formula, and perfected every aspect of it.

      • @[email protected]
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        47 months ago

        Arkane games are always those games that require the “click” to enjoy.

        I started every single Arkane title and stopped it for months before the world and what not pulled me back. That second time I finally get it and enjoy the hell out of the game more than before.

      • @[email protected]
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        47 months ago

        Same. Prey feels much more related to Bioshock than Dishonored to me. Never could get into Bioshock.

        • @[email protected]
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          57 months ago

          It’s far more different than BioShock. BioShock is imo a linear shooter I never understood the “immersive sim” tag for BioShock. But Prey is non linear within a space station. You can break away from the main task whenever you want and investigate other things which all play into the main story. You can play Prey 10-20 times and have a different journey each time if you try. The Gloo Gun, Mimicry, etc are all things that allow you to play differently each time and find unique new paths. Talos 1 is chock full of details. The only similarity with BioShock is the reveal, the wrench, and some minor combat similarities. But it’s far more than that.

          • @[email protected]
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            16 months ago

            It’s for sure not the same as BioShock, with traversal and exploration the biggest difference, but it has similar vibes, at least as far as I have played. And at least in comparison with Dishonored.

            You’re (mostly) alone in a giant, isolated station where a terrible disaster has happened, and must inject yourself with magic goo to be able to handle it’s warped former inhabitants. There’s definitely more of a stealth vibe than in Bioshock, but the feeling was similar for me.

            In contrast, Dishonored takes place all over a crowded city with regular interactions between NPC’s which you can manipulate from the shadows. Most enemies can be killed or KO’d very straightforwardly, and there’s just much more of a revenge power fantasy about it.

            But I digress. I can understand the comparisons to Dishonored, they just aren’t that similar in my mind.