Just installed Syncthing on my Scale server. It looks like it doesn’t have users but rather folder IDs that are then used to sync devices. One of the cool features of Nextcloud is the ability to share files with other users. Can this be done with Syncthing?

  • @[email protected]OP
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    28 months ago

    I actually do have an always on server and I was planning on using it as a client-server type system. I think that the file sharing option is complicated to implement. I tried to launch syncthing in my wifes environment on the laptop and while I get a new ID, when I register it with the server, it complains saying that there are conflicts with the IDs for the device. I wonder if its getting confused by having two IDs against the same IP

    • @[email protected]
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      28 months ago

      IP should not cause any issues. IDs are just a hash of certificate used by Syncthing. Can you elaborate a little on the current setup? Device, OS, User, etc. Also if possible can you explain your use case? As I mentioned, Syncthing is very specific to what it can do, so it may not be the best solution for your case.

      • @[email protected]OP
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        18 months ago

        Server is Truenas Scale. Syncthing is running as app. I and wife have it installed on Android phones. We both share a Debian 12 laptop with different logins. We both want to keep respective phone synced with laptop login. We want to have a folder shared on nas where we can exchange files.

        • @[email protected]
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          28 months ago

          One thing you can try out, if you haven’t done already, is configuring 2 different ports for the two users here. GUI has an option to adjust the ports, also you can configure two different services to start depending on the logged in user. I haven’t done it myself on Linux, but it looks like people had success. One R*ddit thread for example,

          Syncthing on a multi user Computer

          • @[email protected]OP
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            8 months ago

            Thanks. I’ll give this a try over the weekend since it appears to have worked for others. This is something I would have expected the developers to have implemented. Multiuser computers is not that rare …