• @[email protected]
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    7 months ago

    I don’t get this. Sounds like Tim Cain is a shit business and you’re blaming the person who had nothing to do with the company going under.

    Another thing I don’t get, you think bathesda fallout is “garbage”? Really? Why is it every game is either a 10/10 or hot garbage? Why is there no in between? Why can’t you admit it’s just not for you? Fallout 1 and 2 weren’t for me, I didn’t like them. But I like bathesda fallout. It doesn’t mean I can 1 and 2 “garbage”. Fallout 3 and 4 gave across the board good reviews and millions of sales, clearly many people don’t think it’s garbage.

    • @[email protected]
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      07 months ago

      There seems to be an incredible amount of things you don’t get regarding this subject. And you’re refusing to learn any of them.

    • @[email protected]
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      7 months ago

      Yeah, I can believe that there are some people who just don’t like Bethesda’s games, but I don’t agree with them. I like the isometric games, New Vegas, and Bethesda’s releases.

      All of them had their own warts and limitations. I didn’t like the timer – one had to complete a major portion of the game plot by a given period of time – in Fallout 1. I didn’t like the dialog system in Fallout 4, or how enemies tended to get really bullet-spongy late game. I didn’t like the bugginess or limited draw distance with kinda prominent pop-in in New Vegas. Fallout 76 – owing to its multiplayer nature – has a kinda limited story and single-player game.

      The series as a whole has always has some balance issues with the various skills/perks.

      But there also isn’t a game in the (mainline) series that I regret having purchased, either.

      And I think that the series definitely progressed in a number of ways.

      Some people didn’t like the shift from the “skill percentages” system present from the first game through Fallout: New Vegas. I don’t think that it was a great system. It tended to be grindy, and there were some clearly-better paths to take. I think that the series is better-off for having dropped it.

      Some people really didn’t like having a voiced PC in Fallout 4, like it breaks their sense of immersion. I don’t really feel strongly one way or the other, though I do think that having a voiced PC, absent good voice cloning and synth, makes it hard for mod authors to fit content in seamlessly.

      Fallout: New Vegas had a lot of complex story interactions, ways in which you could reshape the world; one choice and another interacted. Fallout 4 was simpler. I liked Fallout: New Vegas doing that…but then, I also remember sitting on a game guide so that I wouldn’t make “wrong” choices, because a lot of the interactions aren’t obvious.