@[email protected]M to [email protected]English • 5 months agoSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comexternal-linkmessage-square10fedilinkarrow-up11arrow-down10cross-posted to: pcgaming[email protected]
arrow-up11arrow-down1external-linkSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.com@[email protected]M to [email protected]English • 5 months agomessage-square10fedilinkcross-posted to: pcgaming[email protected]
minus-square@[email protected]linkfedilinkEnglish0•5 months ago“Taking risky projects is easy” says a developer with a risky project that blew up. Kinda has the “hardworking lottery winner” vibe to it
“Taking risky projects is easy” says a developer with a risky project that blew up. Kinda has the “hardworking lottery winner” vibe to it