• Coelacanth
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    1 day ago

    I’m going to be a little left-field with this one. Yes you could pick some boring obvious answer like Pong, Doom or Minecraft and that’s perfectly valid. I’m not saying those are incorrect.

    I’m going to go with FarmVille though. It’s really hard to overstate the impact it has had on the gaming landscape (for the worst, if it needed spelling out). It popularised an all new approach to monetisation and retention systems in games, it heralded the proliferation of microtransactions, Games-As-A-Service models and manipulative skinner boxes designed to extract the most money and attention out of you. It opened the door - by being a “social game not just for gamers” - to an entirely new market whose wallets were previously unavailable. It created this malicious new insight that the best way to make money is not to just make a good game and sell it - it is to create an addiction through psychologically manipulative means, then slowly leech their users’ wallets over time.

    FarmVille really fucked us over.

    • @[email protected]
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      61 day ago

      Farmville also got a ton of middle-aged women into games at a time when gaming was primary seen as an industry for teenage boys

    • @[email protected]
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      522 hours ago

      With the same reasoning, Candy Crush. The single game that killed the entire genre of mobile gaming. It validated the idea that mobile games should be casual and it proved there’s way more money in addictive mechanics than there ever will be in quality games.

    • @[email protected]
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      41 day ago

      Which was first farmville, clash of clans or candy crush?

      I agree with you that one of those manipulative mobile games deserves to be on the list.

      • Coelacanth
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        111 day ago

        Candy Crush and Clash of Clans were both released in 2012. FarmVille was 2009, years earlier. You could call those two the first wave maybe after the genie was out of the bottle, but FarmVille was the great progenitor.