• @[email protected]
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    fedilink
    312 days ago

    The vast majority of digital purchases are licenses, this isn’t something new or unique to Steam. Digital purchases where you actually own the product are more the exception than the rule.

    • @[email protected]
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      fedilink
      English
      111 days ago

      Then let’s support the good companies to make it the rule and not exception. The market won’t change until the consumer tells them what’s important