@[email protected] to [email protected]English • 8 months ago70 percent of devs unsure of live-service games sustainabilitywww.gamedeveloper.comexternal-linkmessage-square15fedilinkarrow-up1137arrow-down14 cross-posted to: pcgaming[email protected][email protected]
arrow-up1133arrow-down1external-link70 percent of devs unsure of live-service games sustainabilitywww.gamedeveloper.com@[email protected] to [email protected]English • 8 months agomessage-square15fedilink cross-posted to: pcgaming[email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish29•8 months agoEveryone wants WoW levels of income without WoW levels of effort. I also don’t think companies realized how competitive live services are, very few people will buy in to more than one live service at a time.
minus-squareVaultBoyNewVegaslinkfedilinkEnglish16•8 months agoIt took WoW near a decade to make as much as it does though. MMO’s aren’t exactly profitable in the early years.
Everyone wants WoW levels of income without WoW levels of effort.
I also don’t think companies realized how competitive live services are, very few people will buy in to more than one live service at a time.
It took WoW near a decade to make as much as it does though. MMO’s aren’t exactly profitable in the early years.