@[email protected] to [email protected]English • 10 days agoAge of Empires designer believes RTS games need to finally evolve after decades of stagnationwww.videogamer.comexternal-linkmessage-square78fedilinkarrow-up1243arrow-down18 cross-posted to: pcgaming
arrow-up1235arrow-down1external-linkAge of Empires designer believes RTS games need to finally evolve after decades of stagnationwww.videogamer.com@[email protected] to [email protected]English • 10 days agomessage-square78fedilink cross-posted to: pcgaming
minus-square@[email protected]linkfedilinkEnglish1•9 days agoRTS always requires micro - it’s real time. If micro is not required, strategy is not requires in an RTS.
minus-squareVindictiveJudgelinkfedilinkEnglish2•9 days agoMicro is actually tactics since it’s on the level of a single engagement. Strategy is more about the game as a whole, like scouting and map control.
RTS always requires micro - it’s real time. If micro is not required, strategy is not requires in an RTS.
Micro is actually tactics since it’s on the level of a single engagement. Strategy is more about the game as a whole, like scouting and map control.