@[email protected] to [email protected]English • 10 days agoAge of Empires designer believes RTS games need to finally evolve after decades of stagnationwww.videogamer.comexternal-linkmessage-square78fedilinkarrow-up1243arrow-down18 cross-posted to: pcgaming
arrow-up1235arrow-down1external-linkAge of Empires designer believes RTS games need to finally evolve after decades of stagnationwww.videogamer.com@[email protected] to [email protected]English • 10 days agomessage-square78fedilink cross-posted to: pcgaming
minus-square@[email protected]linkfedilinkEnglish1•9 days agoCan you elaborate what you mean by cold takes and why that’s something you wish more of?
minus-square@[email protected]cakelinkfedilinkEnglish2•9 days agoThey have quite a few posts that are primarily about design philosophy. It’s clear they put a lot of time and effort into it. One of my favorites that has driven a lot of innovation in you can interact with the game is https://zero-k.info/mediawiki/Cold_Takes/3_-_Fight_your_opponent,_not_the_UI One that I find myself coming to a sort of grudging agreement with is (veterancy for units isn’t good): https://zero-k.info/mediawiki/Cold_Takes/15_-_Experiences_With_Veterancy
Can you elaborate what you mean by cold takes and why that’s something you wish more of?
They have quite a few posts that are primarily about design philosophy. It’s clear they put a lot of time and effort into it. One of my favorites that has driven a lot of innovation in you can interact with the game is
https://zero-k.info/mediawiki/Cold_Takes/3_-_Fight_your_opponent,_not_the_UI
One that I find myself coming to a sort of grudging agreement with is (veterancy for units isn’t good):
https://zero-k.info/mediawiki/Cold_Takes/15_-_Experiences_With_Veterancy