• @[email protected]
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    10 days ago

    Yeah usually “innovation” comes with pandering to mobile users and microtransactions. So we’re good, thanks.

    • @[email protected]
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      1410 days ago

      I’d be happy if they pandered more to controller players without removing the decision making in base building, like Halo Wars did. I always look to Cannon Brawl as an indication of what RTS can still be (by which I mean, not exactly like Cannon Brawl).

      • I Cast Fist
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        49 days ago

        Have you checked Tooth and Tail? I don’t think it has base building, but is a very controller friendly RTS

        • @[email protected]
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          49 days ago

          I have. It does have base building, but it doesn’t really have choke points the way that StarCraft does. That doesn’t make it a deal-breaker, as I do enjoy that game. In fact, the way it has a controllable character that puts a controller-friendly speed limit on APM is something it has in common with Cannon Brawl.