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- cross-posted to:
- [email protected]
- pcgaming
- technology
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.
They also spend valuable resources hounding developers into paying them, citing made up sales estimates.
Sounds like Microsoft should buy them.