@[email protected] to PC [email protected] • 7 months ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square14fedilinkarrow-up193arrow-down11cross-posted to: pcgaming[email protected]
arrow-up192arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.com@[email protected] to PC [email protected] • 7 months agomessage-square14fedilinkcross-posted to: pcgaming[email protected]
minus-square@[email protected]linkfedilink4•7 months agoI miss burnout. Takedown was timeless. Paradise never hit the same way as the earlier arcade racers.
And the last Burnout is even older!
I miss burnout.
Takedown was timeless. Paradise never hit the same way as the earlier arcade racers.