@[email protected]M to [email protected]English • 7 months ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square34fedilinkarrow-up11arrow-down10cross-posted to: [email protected]pcgaming
arrow-up11arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.com@[email protected]M to [email protected]English • 7 months agomessage-square34fedilinkcross-posted to: [email protected]pcgaming
minus-squareAChiTenshilinkfedilinkEnglish0•7 months agoI think the implication is that Burnout is not only caused by crunch. But also by working on projects you don’t really care about, or have to watch decisions from higher up ruin.
minus-square@[email protected]linkfedilinkEnglish0•7 months agoMarx’s theory of alienation rings a bell: https://en.wikipedia.org/wiki/Marx’s_theory_of_alienation
I think the implication is that Burnout is not only caused by crunch. But also by working on projects you don’t really care about, or have to watch decisions from higher up ruin.
Marx’s theory of alienation rings a bell:
https://en.wikipedia.org/wiki/Marx’s_theory_of_alienation