Read the proposal: Lifetimes annotations, the rust standard library (incl. basic types like Vec, ARc, …), first class tuples, pattern matching, destructive moves, unsafe, it is all in there.
The proposal is really to bolt on Rust to the side of C++, with all the compatibility problems that brings by necessity.
Ah ok just read the article and not the proposal. I’m surprised that they went that far but as I wrote I think that lifetime annotations are a good idea, hope the C++ people find a way to add them to the language that actually works well, which sounds like an incredibly difficult task.
Read the proposal: Lifetimes annotations, the rust standard library (incl. basic types like Vec, ARc, …), first class tuples, pattern matching, destructive moves, unsafe, it is all in there.
The proposal is really to bolt on Rust to the side of C++, with all the compatibility problems that brings by necessity.
Gonna need to start calling it C++++ at this point. So much extra shit in the standard library
C# be like, am i a joke to you?
I’m not sure, C# wants to hear the response to this…
C/C++ : Yeah.
Honestly, i prefer that over minimal standard libraries where you need dotzens of changing depencies for the simplest stuff.
Nah standard libraries are great but C++ has a lot of… cruft. Maybe don’t plonk a lot of Rust in there despite all the positives
Sure, not saying C++ isn’t cluttered.
Ah ok just read the article and not the proposal. I’m surprised that they went that far but as I wrote I think that lifetime annotations are a good idea, hope the C++ people find a way to add them to the language that actually works well, which sounds like an incredibly difficult task.