@[email protected]M to [email protected]English • 1 month agoWith development costs rising, we need to make games based on user feedback, not numbers and data from the past, says NEXON Games executiveautomaton-media.comexternal-linkmessage-square33fedilinkarrow-up11arrow-down10cross-posted to: pcgaming
arrow-up11arrow-down1external-linkWith development costs rising, we need to make games based on user feedback, not numbers and data from the past, says NEXON Games executiveautomaton-media.com@[email protected]M to [email protected]English • 1 month agomessage-square33fedilinkcross-posted to: pcgaming
minus-square@[email protected]linkfedilinkEnglish0•1 month agoNot really true, Bethesda ballooned from ~70 around Skyrim’s launch to ~500 for Starfield. The outer world’s dev team from obsidian was around 80. Bungie has/had (bit unclear if this this before or after the ~200 layoffs) around 850 for Destiny I think the AAA devs are proving that more devs don’t make things better. And Animal Well is 31MB, but I think that’s a bit of an exception really.
minus-square@[email protected]linkfedilinkEnglish0•1 month agoNot really to what? I can’t really tell what part of my Comment you disagree with.
Not really true, Bethesda ballooned from ~70 around Skyrim’s launch to ~500 for Starfield.
The outer world’s dev team from obsidian was around 80.
Bungie has/had (bit unclear if this this before or after the ~200 layoffs) around 850 for Destiny
I think the AAA devs are proving that more devs don’t make things better. And Animal Well is 31MB, but I think that’s a bit of an exception really.
Not really to what? I can’t really tell what part of my Comment you disagree with.