@[email protected] to PC [email protected] • 1 month agoSkyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGswww.gamesradar.comexternal-linkmessage-square115fedilinkarrow-up1227arrow-down15cross-posted to: pcmasterracepcgaming
arrow-up1222arrow-down1external-linkSkyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGswww.gamesradar.com@[email protected] to PC [email protected] • 1 month agomessage-square115fedilinkcross-posted to: pcmasterracepcgaming
minus-square@[email protected]linkfedilink3•1 month ago When was the last RPG they released that didn’t require tons of patching? I would have said “that terminator game they made in the early 90s” but that is hardly an RPG :)
minus-square@[email protected]linkfedilink2•1 month agoI don’t recall Arena having many patches, but since there wasn’t a great way to distribute patches back then, they probably had no choice but to get their shit at least mostly stable before shipping.
minus-square@[email protected]linkfedilink1•1 month ago“Memory list blown” was my constant companion 😫
I would have said “that terminator game they made in the early 90s” but that is hardly an RPG :)
I don’t recall Arena having many patches, but since there wasn’t a great way to distribute patches back then, they probably had no choice but to get their shit at least mostly stable before shipping.
“Memory list blown” was my constant companion 😫