• @[email protected]
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      210 hours ago

      If you can’t draw inspiration from other games, then the gaming industry as a whole is in trouble.

      • @[email protected]
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        -110 hours ago

        It’s one thing to draw inspiration, and another to directly copy the art style and mechanics of an established franchise to piggyback on their brand recognition.

    • @[email protected]
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      213 hours ago

      Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that’s enough to call it borrowing and not copying.