@[email protected] to [email protected]English • 2 months ago"Modding is pretty big" says Baldur's Gate 3 director as over 1m mods are installed in less than 24 hourswww.eurogamer.netexternal-linkmessage-square64fedilinkarrow-up1485arrow-down15cross-posted to: [email protected]pcgaming
arrow-up1480arrow-down1external-link"Modding is pretty big" says Baldur's Gate 3 director as over 1m mods are installed in less than 24 hourswww.eurogamer.net@[email protected] to [email protected]English • 2 months agomessage-square64fedilinkcross-posted to: [email protected]pcgaming
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️linkfedilinkEnglish18•2 months agoAt least 1. And it’s compatible with the big race mod that adds basically every single race that ever existed in D&D to the game.
minus-square@[email protected]linkfedilinkEnglish7•2 months agoEasier question might be, how many don’t?
How many add furcocks?
At least 1. And it’s compatible with the big race mod that adds basically every single race that ever existed in D&D to the game.
Easier question might be, how many don’t?