• @[email protected]
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    2 months ago

    Modder here. Denuvo has absolutely no effect on modding. Steam DRM checks the integrity of the executable and also crashes on breakpoints. That said, it’s easy to remove with Steamless. Memory hacks work fine.

    Edit: However, Space Marine 2 is going to use EAC, which is a kernel-level anti-cheat which will prevent any modding short of repacking assets or utilizing/creating private hacks that may involve rogue system drivers.

    • @[email protected]
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      02 months ago

      Dammit, EAC may be an issue on Linux though. It’s kinda hit or miss whether a given developer will take the extra steps, particularly given the conflicting sources on just how complex it actually is. According to Valve, it’s a checkbox and dropping a file in your depot. Others claim it would require an Epic Online Services version of EAC, with all the baggage that carries, including potentially rewriting a whole chunk of your code.

    • @[email protected]
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      02 months ago

      Hard disagree on denuvo. If it’s no problem for you then you must have tons of experience in re. Which puts you into some 1%-ish group. Depends on the type of mods you do of course.

      • @[email protected]
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        02 months ago

        I do have the experience but if you attach a debugger to a non-Denuvo or a Denuvo game, then have any hacker/modder come into the room and look at the code, manipulate it or inject new code, they won’t notice the difference or face any obstacles.