• @[email protected]
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      63 months ago

      For end users, sure. It’s specifically designed as a lower level interface that’s harder for developers to implement.

      • @[email protected]
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        73 months ago

        Windows users use DXVK to boost framerates, it was the solution for making Elden Ring playable it’s first month

        I would say at that point the cost/reward is worth it

      • @[email protected]
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        13 months ago

        True, though for most game/graphics developers you’re never interfacing directly with the graphics API, you’ll let your chosen engine/library do the heavy lifting.

        It does have the downsides of increasing the barrier to entry for custom/bespoke engines but those edge cases seem to be covered well by DXVK.

    • @[email protected]
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      43 months ago

      Even so, having more software natively supported will always be a good thing. Half the reason why people drag their feet on switching to Linux is because of the lack of support for their favorite software.

    • @[email protected]
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      43 months ago

      Right? Dude Vulkan has impressed me a bunch lately. I use it for Deadlock and it feels much smoother than the streamers I see using DirectX, which is crazy since Deadlock is super early alpha. More stuff needs to support Vulkan

      • @[email protected]
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        23 months ago

        wait, you got deadlock to work? Mine crashes trying to join a match. (tbf, i haven’t cared enough to dig into why).

        • @[email protected]
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          13 months ago

          Yup, runs super smooth out of the box with Proton, and changing to Vulkan in the video settings