I never played it, but it seemed to face the issue that so many other flash-in-the-pan games have. It’s got a great idea, and then players want more, more, more, and the team wasn’t planning/prepping for that much that soon. And by the time they do get those additions ready, the playerbase has moved on.
I heard Helldivers has fallen off a cliff for player count, and it’s definitely been the bane of many fighting games I’ve bought.
Took them long enough, their game died and I thought their entire company did as well.
I never played it, but it seemed to face the issue that so many other flash-in-the-pan games have. It’s got a great idea, and then players want more, more, more, and the team wasn’t planning/prepping for that much that soon. And by the time they do get those additions ready, the playerbase has moved on.
I heard Helldivers has fallen off a cliff for player count, and it’s definitely been the bane of many fighting games I’ve bought.
I imagine Helldivers would have seen a drop of in active players, but I imagine that was exacerbated by the PSN account requirement.
That was a fairly large PR disaster for Sony.