- cross-posted to:
- linux
- cross-posted to:
- linux
A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.
I also discuss how making games open source could be beneficial to developers and companies.
Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.
I’d really like to see an improvement through copyright reform. Copyright periods are already ridiculously too long, but after a game runs its financial course, I think everyone should be free to do with it as they please. At a fundamental level, wasn’t this the intent of a functional copyright system? Is it not the intent to allow the creator to benefit while balancing the value against social good?
Capitalism has scribbled right over the “social good” bits of that. We can pretty much single handedly thank Disney and lobbying.
Truely. Copyright terms are absolutely ridiculous and massively too long for their intended goal.
Yes exactly. These companies hold rights for far too long in the hopes they can “milk that cow” at any chance they have. The products of these (and many others) companies are electronic waste for many after a while and so normal copyright laws shouldn’t hold for them, it’s just too wasteful.
We need timebomb licenses: You have 5 years to make money on your product, thereafter it’s converted into a FOSS license