• @[email protected]
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    15 hours ago

    I disagree. I like GOOD games. It just so happens that 90% of the good games are singleplayer. Deep Rock Galactic and Minecraft are pretty much the only 2 multiplayer games I think are better with other people (strangers, not like playing with family).

    Also I MUST bring this up every chance I get. Lemmy.world has a Minecraft server that isn’t pay to win and I need people to play with. Am lonely, please join. :)

    • @[email protected]
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      019 hours ago

      That’s sorta the lede being buried here. This shows that people who would self-identify as gamers prefer single-player games. Gamers aren’t the target audience for AAA devs though, they want to make more money than God by targeting the entire population of Earth, and a lot of people who would not categorize themself as a gamer seem to prefer being able to play simple online games with their friends.

  • @[email protected]
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    020 hours ago

    Never enjoyed multiplayer or coop stuff. Subjective but I don’t get it. I’m not competitive and don’t care about ‘git gud’ just for the sake of it, or bragging rights, or something.

    A good campaign is what I want. Major bonus points for a campaign that is so good its got multiple run replay value.

    • @[email protected]
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      020 hours ago

      I don’t get your point… Facrorio is as great in singleplayer as it is in multiplayer.

  • @[email protected]
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    01 day ago

    Its just not sustainable for my adult life to log in to whatever live service trash daily and compete agains faceless humans, who have more free time and advantage against a casual player.

    Also the state of live service games is pure trash for decades now. Everything needs to be a copy of the 3 most popular titles with some kind of rpg progression and cosmetic items for real world money.

    • @[email protected]
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      021 hours ago

      I enjoy occasional co-op gaming with people I know personally. Faceless strangers teabagging me and throwing racist insults like raging 13 year olds who just got addicted to Mountain Dew? No thanks bud, I’d rather spend an entire day scrolling through Netflix catalogues without actually watching them or something.

    • @[email protected]
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      01 day ago

      Not only that, but the competative multiplayer scene is dominated by games appealing to professional game teams with high skill ceilings. Excuse me game devs; I have 1hr and 12min to play and I’d rather goof around than try to learn map layouts.

      • @[email protected]
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        20 hours ago

        I’ve been wondering recently if a daily time cap per player could improve QoL for everyone. Maybe segregate servers based on set caps.

        Maybe even have it so you can save up daily allotments so, say you’re a weekend gamer, you can play on an hour cap server and get like 7 hours in every weekend.

  • @[email protected]
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    01 day ago

    I’m betting the majority of us older gamers enjoy coop games with friends more than anything.

    • @[email protected]
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      1 day ago

      Omg yes!!! My husband and I just want to play a long form rpg game together. No shooting, just wandering around together. Man I wish Skyrim had a console coop mode. Sigh.

      The best times were hanging out with your friends playing games together. Now if I want to do that I’ve got to have a whole nother setup. Wtf.

    • @[email protected]
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      01 day ago

      Agreed. Single player games have to be exceptionally good for me to want to play them. Besides that, it’s coop only for me.

      • @[email protected]
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        1 day ago

        I’m one of those that will check if a game is coop first before anything else. Games are just better with friends.

        Edit and you’re absolutely right, even a shit buggy game can have us rolling in laughter for hours.

  • modifier
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    02 days ago

    I love all types of games but for real immersion and escape nothing beats a single player FPS

  • missingno
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    02 days ago

    I guess I just don’t get the tribalism here. Both are cool in different ways.

    Singleplayer games offer a more curated experience. A story and a set of hand-crafted challenges. But that generally means finishing one and moving onto the next, rather than really sinking my teeth in it.

    Multiplayer games offer a neverending challenge. There’s always a better opponent. And I’ve made a lot of good friends through these communities.

    • @[email protected]
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      02 days ago

      Ya need to play more grand strategy games and CRPGs. Theres plenty to sink your teeth into such as eugenics and war crimes, im thinking specifically Crusader kings and Tyranny with these two examples.

    • @[email protected]
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      02 days ago

      Maybe I’m doing it wrong or I’m just too shy to socialize with strangers in these games, but as someone who has fond memories of my favorite TF2/killing floor community servers, I feel like there is basically no sense of community in these games now that matchmaking is king and private hosting is a thing of the past

      • missingno
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        02 days ago

        You’ll find more close-knit communities in smaller games. I play a lot of fighting games, and the FGC moves heaven and earth to keep the one thing alive that very few other games are doing: locals. Go to locals and meet people!

    • @[email protected]
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      02 days ago

      Multiplayer games offer a neverending challenge. There’s always a better opponent.

      But that is exactly the problem with it. The vast majority of people don’t have the free time to spend on a given game to compete with those who do spend most of their time on it.

      • @[email protected]
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        019 hours ago

        Sure… but that is what skillbased matchmaking is for, to set you up with a game with people precisely on your level.

        99% of people playing a multiplayer game with good matchmaking are always going to have a winrate trending towards 50%, that is by definition the function of skillbased matchmaking!

      • missingno
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        02 days ago

        I’m not expecting to beat Daigo Umehara any time soon. I’m just aiming to beat the next guy in front of me. And the next. And the next. No matter what my skill level, there’s always a challenge. That doesn’t mean I have to be the very best, quite the opposite.

        • @[email protected]
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          01 day ago

          That’s fair. I love the gunplay of Apex (and can ignore all the battlepass monetization) but I could never just goof around in that game like I could in Halo 3 multiplayer, Planetside2, or TF2. I often ended up back in the queue after matching with people with thousands more hours of expierience. The alternative gamemodes were the most fun because I got to have fun while losing, which is less of the focus in today’s shooters due to the super high skill ceilings. Competative games are mostly made with professional teams in mind now. That’s what I want a return to and why I like Helldivers 2 so much.

  • @[email protected]
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    02 days ago

    I’m an adult who doesn’t have time or friends anymore…

    It’s not because they aren’t fun, I just can’t dedicate time or play them the way they were designed to be played

  • sag
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    02 days ago

    Multiplayer is only enjoyable when I play with my homies.

    • @[email protected]
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      02 days ago

      And since I have young kids, I don’t play with my homies much anymore. So single player and couch coop (with kids) it is.

  • Siathes
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    02 days ago

    What about the folks that like playing multiplayer games solo? I enjoy the busyness/fullness of people running around the world and having small interactions, while getting into groups only when really necessary for content or items.

    • @[email protected]
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      019 hours ago

      Same, humans make virtual worlds so much more compelling to me over entirely scripted singleplayer experiences. Even when I dont directly interact with other humans around me, it still makes a virtual world feel so much more alive.

      I love singleplayer games too tho and I would hate it if all games were multiplayer affairs, I just think it is worth pointing out that pleasure of sharing virtual spaces with other people is something deeper than just a desire to directly connect and interact. Sometimes it feels more like the pleasure of visiting a new place and enjoying being alone and anonymous while people watching at a cafe in a busy city square.

    • anomoly
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      02 days ago

      This is it for me. I like that a multiplayer world is something dynamic I’m a part of even when I’m not interacting with it directly.

  • @[email protected]
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    02 days ago

    This is just like that Epic dude saying Fortnite is the future (lol). People are trying to make definitive statements about what a successful game looks like but there are so many variables to consider. The problem just isn’t as simple as “is it multi-player or not”. Cost matters too, but it’s also clear that more development money doesn’t mean better game. Spider man 2 is a good game, but I’ve gotten a lot of mileage out of Balatro, which was way cheaper to make and to buy.

  • Ogmios
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    02 days ago

    I’d like multiplayer a lot more if they still made games with user-driven match making, instead of opaque algorithms hellbent on ensuring that everyone maintains a perfect 50/50 win rate. That and the death of custom game modes/lobbies have really killed all the fun of online multiplayer.

    • @[email protected]
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      02 days ago

      As much as that may be true for you, on average people enjoy MP games with SBMM more than without by a decent margin. Studies have shown that people play more matches and play longer sessions when SBMM creates more balanced matches.

      • @[email protected]
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        02 days ago

        Are you sure that that is not just the people who are left since all the others left the game?

        • @[email protected]
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          02 days ago

          It’s based on overall usage metrics - number of active users, number of matches played per user, length of a session per user, etc.

          It does account for people quitting.

      • @[email protected]
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        02 days ago

        personally not for me once i start getting destroyed by people leagues above my skill level i just stop playing

        there’s rarely ever games that are even, i either cream the opposing noobs or get creamed by the opposing pros. no in between

      • Ogmios
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        02 days ago

        You absolutely certain about that reasoning? Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game. People who don’t play it like that are driven away because of it.

        • @[email protected]
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          02 days ago

          It should take about 20 matches or less to give you a decent rating, what games have you played that took longer?

        • missingno
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          02 days ago

          I play games that are so niche that the ‘matchmaking’ consists of pinging people on Discord. Because we don’t have proper matchmaking, we struggle to retain new players because they come in, get pulverized into the dust, and give up.

          The point of matchmaking is that even a more casual beginner can find opponents at their level, without having to grind a ton to catch up with those of us who have been playing for years.

          • @[email protected]
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            02 days ago

            Titanfall 2 come to mind here. I bought it well after launch and really enjoyed the campaign. When I went to hop into multi-player, I was often killed as I spawned or within 10s of spawning. I literally was not playing the game at that, just spawning and dying. I never came back, lol.

        • @[email protected]
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          02 days ago

          If you’re curious about the mechanics behind ELO and ELO confidence distributions after X matches, chess ELO is actually a well studied way to learn about the algorithm used by almost all SBMM. After a shockingly small number of matches, your ELO is going to end up being in the right neighborhood for you have +/- 50% WR.

        • @[email protected]
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          02 days ago

          Yes, I am.

          This is just one study I could find quickly but the results are consistent.

          https://www.pcgamer.com/games/activision-secretly-experimented-on-50-of-call-of-duty-players-by-decreasing-skill-based-matchmaking-and-determined-players-like-sbmm-even-if-they-don-t-know-it/

          Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game.

          This is not accurate. Most people’s ELOs don’t shift much after settling into your “natural” rank, which should happen after about 50 matches or so. Probably what you’re referring to is the publicly available “rank” which is per “season”, wherein every few months your rank gets reset. This is FAR less opaque than SBMM but results in lower playtime and lower retention for casual players who don’t want to be grinding the 50 matches to settle at their ELO every 3 months.

          Actual opaque SBMM (the algorithm you mentioned originally) that never resets creates, on average, much more fun MP experiences for most people.

          • @[email protected]
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            2 days ago

            Most people’s ELOs don’t shift much after settling into your “natural” rank, which should happen after about 50 matches or so.

            Ehm, 50 matches seems like a lot to me. Especially if they aren’t enjoyable (yet) because of flawed matchmaking.

            • @[email protected]
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              02 days ago

              I pulled that number out of my bootyhole because I knew it was a safe bet for a stable ELO.

              US Chess Federation uses 25 games as your provisional ELO stage, many video games will use 10 matches. Assuming a large enough variety of ELO in the player base, you can be confident your ELO is mostly accurate after a shockingly small number of matches.

              • @[email protected]
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                02 days ago

                Would be interesting to see but I would assume most people won’t even make it to 10 matches in a game they don’t enjoy. The people who spend thousands of hours on a single game are a tiny minority of the tiny minority of people who have the free time to play dozens of a hours a week.

                • @[email protected]
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                  2 days ago

                  If you can’t make it 10 matches in a new game, I don’t think SBMM is your problem with the game.

                  10 matches should be like, between 3-10 hours. Assuming an hour a night, you’ll be approximately ranked for SBMM within a week.

  • @[email protected]
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    02 days ago

    This whole article sucks. Here were the choices for player preference:

    • PVE
    • Couch co-op
    • Online PVP
    • Single player

    Is it true that most players prefer single player games? Maybe. Last year’s unanimous game of the year was largely considered a “single player game”, but while it’s definitely not live service, it also won the award for best multiplayer. What does Halo count as? Halo 2 and 3 are single player, couch co-op, online co-op, couch PVP (not an option in this survey), and online PVP. If Halo 2 is your favorite game, it could be for any of those reasons, but they also all play off of one another to form a richer game as a whole. I wouldn’t want to exclude one of those things in favor of another.

    Single-player games are a safer bet for new games…Make no mistake: the costs to make AAA single-player, non-live service games have inflated to astronomic levels. Leaks from Insomniac showed that PlayStation’s AAA flagship games, like Spider-Man 2, have budgets in the hundreds of millions of dollars. But there is a growing opportunity for AAA studios to make leaner single-player games.

    Look, especially when you factor in costs, like the paragraph after this does, it’s correct to say that a safer bet is the one that can be made more cheaply, but even these examples of successes are cherry-picked. I could just as easily bring up Tales of Kenzera: Zau, Immortals of Aveum, or Alone in the Dark to show why offline single player games are risky.