• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
    link
    fedilink
    English
    0
    edit-2
    3 months ago

    Two reasons:

    1. The money is mostly spent on visual production, graphics, and big name actors to voice characters, which doesn’t automatically make a game good.

    2. Season passes, MTX and other bullshit being shoved down our throats in big budget games is getting even worse.

    I will always choose a smaller project of passion over a lackluster, watered-down AAA game with an overinflated budget.

    • @[email protected]
      link
      fedilink
      English
      03 months ago

      I wish I could get it through to my dumbass friend. She says that a game must have good graphics or else she won’t play it.

      Stardew valley? Nope. It’s too blocky. Undertale? Nope. Might as well be an NES game.

      • Tywèle [she|her]
        link
        fedilink
        English
        03 months ago

        Your friend is entitled to her own opinion and I somewhat get her. Good graphics are really nice and can add greatly to a game.

      • @[email protected]
        link
        fedilink
        English
        0
        edit-2
        3 months ago

        While I understand your feelings (I have such a friend myself), if graphics are most important to them, they are perfectly entitled to that opinion! I always interject, that my friend is missing out on great gameplay experiences but it is on them what they like and value most.

    • @[email protected]
      link
      fedilink
      English
      03 months ago

      Ultimately it is about the money and effort being put into the wrong parts of the game, which coincidentally is the part that is easiest to show off to investors and C levels.

    • @[email protected]
      link
      fedilink
      English
      03 months ago

      When I open a steam page for a game that looks interesting to me, and I find out it has 3 versions at wildly different prices and 10+ other DLC, I just pass and move on. I’m not doing external research to find out what is the difference between the complete and ultra complete and definitive deluxe director’s cut editions and whether it’s worth it, or whether I “need” such and such DLC to get the full experience. I’m instantly and thoroughly turned off by it, and I’m just not bothering. Fuck that whole mess.

      • For real! I have the biggest issue on that with the PlayStation store. The main list of titles only shows the most expensive version and you have to dig deeper to find the regular, lowest priced option. I swear, when I first got my PS5 and was interested in getting NHL23 I damn near had a heart attack seeing it priced over $100. Ended up just going to GameStop and picking up a used physical copy for $10.

      • @[email protected]
        link
        fedilink
        English
        03 months ago

        It’s like the corporate world has made gaming into a twisted version of THEIR game. How do we grind money out of these idiots?

        Well, I think that they will probably work it out in the end by going bust. Every CEO - in the end - blames the consumer, not the product nor the service.

    • Zagorath
      link
      fedilink
      English
      03 months ago

      Yeah honestly AA games deliver the experience AAA games gave 15 years ago, and that’s what I want way more than whatever AAA is today.

    • @[email protected]
      link
      fedilink
      English
      03 months ago

      Or how about they start making games people want to actually buy?

      How about truly new games instead of zero-risk remakes/reboots/sequels or truly awful slop like Concord?

  • @[email protected]
    link
    fedilink
    English
    03 months ago

    Yeah, it’s fucking awesome! Nothing makes me happier than seeing a AAA studio sink big bucks into a project that was destined to be a dumpster fire, then release it as a timed exclusive loaded with DRM for good measure. I really hate that there are developers falling victim to the overall shittiness of the games industry, but I don’t know how else studios are supposed to learn that people want to buy games, not lease online storefronts. On that note, anyone have any good indie recommendations?

    • @[email protected]
      link
      fedilink
      English
      03 months ago

      Meanwhile all we need to keep us happy are AA budget games to perhaps dormant franchises which haven’t seen the light of day in a few decades.

      We don’t need AAA or … Lol AAAA budget games every time

      • @[email protected]
        link
        fedilink
        English
        03 months ago

        Nah man, what we need is an AAAAAAA+ game. Price will be $3400 so the company can recuperate the cost of making the game, and everyone will buy it! It’s how slaves gamers work, right?

        Cool. Now where’s my $102 million bonus for reinventing the gaming market?

  • @[email protected]
    link
    fedilink
    English
    0
    edit-2
    3 months ago

    Company that makes its money from fraud screams at customers for not being suckers.

    News at 7.

  • @[email protected]
    link
    fedilink
    English
    03 months ago

    Tim Sweeny when he notices that enshittification in games doesn’t seem to work very well anymore: industry is going through a “generational change”.

  • Lad
    link
    fedilink
    English
    03 months ago

    Modern Ubisoft are the prime example of this. They churn out loads of games every year and they’re just the same old formulaic crap that you’ve seen before. How can you have so much money and so many studios but you can’t get decent voice actors or writers? How can your AAA games still have clunky mechanics and absolutely no original ideas?

    Oh look, it’s another shitty enemy outpost, let’s scout it with my drone/bird/binoculars and mark all the enemies so I can see them through walls. Maybe I’ll not use stealth on the next one because it’s a waste of time as the game is piss easy anyway and I’ll be able to kill all of the enemies in a straight fight. And the reward is the same either way. Now I’ve found [collectible item] 37 of 200, I wonder where the rest of them are in this massive vapid open world?

    • @[email protected]
      link
      fedilink
      English
      03 months ago

      A reminder, AAA, means nothing. It is a self-appointed term for marketing. Because it means nothing customers apply whatever they think it means. Just like AAAA is also pointless, and stupid.

    • @[email protected]
      link
      fedilink
      English
      03 months ago

      It’s the ubisoft lookout tower sinulator, you will like it while you mindlessly run around the map to fulfill idiotic chore tasks that trigger your ocd

    • @[email protected]
      link
      fedilink
      English
      0
      edit-2
      3 months ago

      I always wondered if I’d like to write for video games (I write sketch, character, musical comedy) but honestly there’s probably very little fun in it, as you’re writing 95% one-sided conversations that are variations on “go to place, bring hack item”

      • Codex
        link
        fedilink
        English
        03 months ago

        The best written games are all indies now. Text and story heavy games are pretty common, with varying amounts of “game” to carry the story. Check out Citizen Sleeper, Disco Elysium, or Book of Hours.

    • @[email protected]
      link
      fedilink
      English
      03 months ago

      I lived the collectibles in Anacronox, they were little golden taco trophies and their lore was that they used to be highly sought after until it came out that TACO stood for Totally Arbitrary Collectible Object and it tanked the market.

      You meet a guy that held on till the bitter end but finally had to sell off his collection because he needed the money, so you give him any you find for trinkets and stuff to help him rebuild his collection.

      • @[email protected]
        link
        fedilink
        English
        03 months ago

        I played this as a kid, now I feel old. Was a great game but the ending made a sequel necessary, which as far as I know never happened.

    • @[email protected]
      link
      fedilink
      English
      03 months ago

      Open world just somehow means placing the exact same mid gameplay events far apart so you have to spend a minute walking from one to the next.

    • @[email protected]
      link
      fedilink
      English
      0
      edit-2
      3 months ago

      I also don’t want to be forced to use some stupid storefront just because the publisher wanted an extra 18% cut or whatever. If your game lives and dies by that 18% cut, perhaps you should make a better game.

      If I want to use EGS, GOG, or Steam, that should be my choice, don’t force me to switch to something else just because you want higher margins.

  • @[email protected]
    link
    fedilink
    English
    03 months ago

    “We didn’t listen to what people actually want and now less people are buying! It’s not our decision-making, it’s ‘generational change.’”

    • @[email protected]
      link
      fedilink
      English
      0
      edit-2
      3 months ago

      I mean, if studios are doing it more and more and have been doing it across a whole generation, it probably is generational change. Games take 5+ years dev time to make so high budgets are a given. If uch a game fails, it is more likely to tank a studio now. I think hes just making an observation. Nothing too shocking about that.

      What Im observing though is more and more indies filling the void with smaller and cheaper games due to easy access to digital distribution. Not exactly a new take as its been hapening for over 15 years now. Interestingly, Epic seems to not take the same stance as Steam does in this space. Where steam gives pretty much any shovelware the same chances, Epic wants to be super picky about these low budget titles. Where is Epic’s Balatro?

      If Tim is so focused on publishing/distributing these overblown budgeted games, Epic will miss out on the secondary gaming market where actual fun games truly live. Imo, the generational change is actually indie titles becoming the norm and AAA taking a step back.

      • sylver_dragon
        link
        fedilink
        English
        03 months ago

        What Im observing though is more and more indies filling the void with smaller and cheaper games due to easy access to digital distribution. Not exactly a new take as its been hapening for over 15 years now. Interestingly, Epic seems to not take the same stance as Steam does in this space. Where steam gives pretty much any shovelware the same chances, Epic wants to be super picky about these low budget titles. Where is Epic’s Balatro?

        This reminds me a lot of the days of the original PlayStation (PS). Nintendo was the large, dominant company. But, they were also really, really picky with the games they let on their platform (still are). Along comes Sony with a better physical format and a willingness to let just about anything on their system. And there were a lot of terrible titles on the PS; but, there were also some real gems from smaller devs and lots more choice for people to find what they wanted to play. That openness and plethora of options drew people to the system. Sure, Nintendo is still around and still a juggernaut, but they gave up a lot of market space to Sony.

        Sweeney and many of the big studios seem dead set on trying to replicate lightning. They keep churning out Fortnight clones, live service games and lootbox infested grind fests. None of this is because they want to make a game for players, it’s all a bald-faced money grab. And it comes across so clearly in their games. Yes, big budget games cost a lot of money and I don’t begrudge studios trying to make money. I’m more than happy to throw money at devs who make a great game (I just pledged ~$250 at the Valheim Board Game project, based mostly on the fact that I fucking love Valheim). I’ve also bought into way too many Early Access games, because they looked like they had the bones of good games. But, the big budget games seem to get lost trying to pump every last dollar out of your wallet and just quickly become a turn off.

        I remember one particular instance in Dragon Age, where an NPC had a “Quest Available” marker floating above his head. When you talked to him, you quickly discovered that you could buy his quest and the game was happy to kick you over to the EA store so that you could buy his quest right there. Fuck that noise. I’m not against DLC, but that sort of “in your face” advertising pisses me right off. Hell, I’m one of those weirdos who likes the Far Cry series. I put tons of hours into Far Cry 5 (seriously, the wing suit was just good fun). Far Cry 6 was ok and I did finish it, though the micro-transaction spam grated on me hard. After that experience, I’m not sure I want a Far Cry 7.

        And I think that points to the elephant in the room. Big publishers, like EA are so focused on making profits, they have lost sight of making a good game. Give me a solid, complete experience. Give me good controls, enough story to hold the action together and just a general sense of fun. Once that is in place, then maybe throw hats for sale on top of that. But, when lootboxes and micro-transactions are core to the gameplay and the game is balanced to force you in the direction of buying that crap, fuck your game. If the core gameplay is designed to suck so much that I want to buy cheats to bypass that core gameplay, I’ll save myself a bunch of money and just skip the game entirely. There are way too many options available out there, which don’t suck, for me to waste my time and money shoveling your shit.

        • Cadeillac
          link
          fedilink
          English
          0
          edit-2
          3 months ago

          Nintendo consoles and handhelds have almost always had a shit load of shovelware. What the fuck do you mean they are really, really picky with the games on their platform? The GBA, Wii, and Switch alone have enough to disprove this

  • @[email protected]
    link
    fedilink
    English
    03 months ago

    I liked it when they were Epic Megagames and made fun games about green rabbits, savage jungle women, and giant fighting robots

  • Lvxferre
    link
    fedilink
    English
    03 months ago

    Those studios have been pouring huge amounts of money on graphics under the assumption (i.e. idiocy) that better graphics = more sales. Tim Sweeney is shifting it towards yet another assumption/idiocy: that more forced socialisation = more sales.

    And they still don’t get the picture. People won’t buy your games if they’re boring, if they’re too expensive, or if they think that you’re an arsehole. Roughly in this order. That’s it.

  • @[email protected]
    link
    fedilink
    English
    03 months ago

    It’s because video games turned into investment vehicles where companies want to make at least 50% return on their investment instead of create a fun and engaging peice of entertainment.