• Noxy
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    04 months ago

    That’s rich, they still can’t or won’t meaningfully address script kiddies from ruining everyone’s fun in open play.

    Last time I played GTA Online some fuck wiped everyones’ inventory of all their weapons. Teleported everyone to some spot in the ocean. Blew up everyone’s cars as soon as they buckled in.

    Charging any amount of money for that trashy fucking game is outrageous.

    • knightly the Sneptaur
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      04 months ago

      Can’t, because of the way multiplayer works in GTA:O.

      Rockstar doesn’t host their own GTA servers, any time you join an online game you’re either hosting the world yourself or joining a game that’s hosted by another player. If the game you’re playing is being hosted by a hacker then they can do whatever they want and your only recourse is to find another session.

    • voxel
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      04 months ago

      lol last time i played one of them forced me into selling all of my property

  • 100
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    04 months ago

    does not look like they have even added the nextgen update with raytracing etc. to pc yet, or this dumb gta+ thing

    lol

  • @[email protected]
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    04 months ago

    My favorite feature of GTA Online was when I’d get destroyed by someone with every weapon, only to respawn walking distance from them over and over and over. They’d kill me repeatedly before I even had a chance to do anything. The only way I could escape was to hope I found a car quick, or hope they got bored of spawn killing me.

    This game is a fucking joke. Rockstar has been a shell of its former self for years.

    • @[email protected]
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      04 months ago

      Yea but imagine how fun it would be to spawn camp some poor sob who has the audacity to sign into GTA online.

    • SwiggitySwole
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      04 months ago

      One time I was just trying to do my money laundering restocking in GTA:O (iirc it was money laundering, it was whatever business you got when the game went free on epic games) and a guy on the flying motorbike killed me for no reason and it wasted a ton of time, eventually I killed him back and he spawned in the desert in front of me so I spawn killed him until he apologized.

      I’m not saying what I did was right, I did it in the heat of the moment. But man, that game is really good at making you mad at people.

    • @[email protected]
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      4 months ago

      My favorite feature of the game was when you went into a friend’s only game, just so that you can get a handle on mp before subjecting yourself to actual mp, and halfway through driving through the city, you would merge into a public game and get shot to hell with no warning, and when you let out an exasperated “awww come on” the game triggers voice chat, which you never set up and didn’t know the game had it, and only realized when the 10 year old kid that just fragged you comes on the mic with a “cry more noob” or some similar retort.

      Oh yeah, super fun game.

      • @[email protected]
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        04 months ago

        Does this happen? I played GTAO on and off from 2013-2022, primarily in invite sessions with friends, and this has never once occurred to me.

        To my understanding, invite only sessions remain invite only. If you’re in a public lobby but alone, it would ping occasionally with “you’re playing solo, find a new session to play with others”. Others could join, but it would say they joined. You couldn’t join a populated lobby without finding a new session, but people could start trickling in.

        I’ve never once seen an invite session merge into a public lobby, would dozens of people just show up at once without notice? I haven’t played in a couple years so if they added that, I wouldn’t have seen it

        • @[email protected]
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          04 months ago

          Dunno if it still happens, but getting a lobbies to remain invite only was something of a black magic trick for a while there. Can confirm this happened though.

        • @[email protected]
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          04 months ago

          I think it was a bug or some kind of resource saving technique. The original did all online servers, AFAIK they were hosted by Rockstar. So I would be in a new game I started as “friends only” and after a while (I imagine, alternatively, if their servers got busy, IDK), it would just transparently merge your current session into another session. Suddenly I would live join a populated public server.

          IMO, it was an effort to limit their resource use. When someone was solo in a game, it would just merge your online session into another one that’s populated to consolidate resources. Ignoring any game settings for friends/invite only or whatever.

          I gave up on it quickly afterwards, because people insisted on being trolls and griefing anyone they could. Not everyone, I’m sure, but they’re was plenty of it going around.

          They may have changed away from a server/client model, to a more peer-to-peer model, I don’t know. I lost interest in everything GTA after I finished the GTA5 campaign and tried to play online.

          I don’t know if I’ll return to GTA when 6 comes out. At this point, I’m leaning towards not doing that. I might just wait for a sale and pick it up to play the campaign, but I’m done with their online gameplay.

    • @[email protected]
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      04 months ago

      I got hooked on shark cards for a while when I played GTA:O, I probably spend thousands of SEK on them for months, then one day I realized what a fucking shit game it is, and uninstalled it.

      This was eight or so years ago now, and I have not played it since.

      I don’t consider the money wasted though, I consider them part of my education, I learned from this, and can now see the signs before I spend money.

      • @[email protected]
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        04 months ago

        Yeah, I never consider it a waste if you got some personal enrichment from it as an outlet. My goal was to never spend any actual money on the online portion and eventually people just got way too overpowered. It was a glaring example of pay-to-play and how it can ruin a game. It shut out any chance of growth and fun.

  • @[email protected]
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    04 months ago

    I’m just glad we got the masterpiece that is Red Dead 2 before this company’s soul fully evaporated. I also really liked GTA4.

    • @[email protected]
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      04 months ago

      Rdr2 is still hands-down my favorite game. The online game sucked, but I still replay that campaign because it’s just mwah

      • @[email protected]
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        04 months ago

        I’m still astounded they never released a current gen patch, or at least a paid “Director’s cut” version for rdr2.

        • @[email protected]
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          04 months ago

          Right? I guess they were just making so much goddamn money from an 11 year old game, they didn’t have to even think about their best game.

          • @[email protected]
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            04 months ago

            Rdr2 made close to a billion in it’s first week. Releasing a current gen version seems like an easy few bucks for them.

        • @[email protected]
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          04 months ago

          do you believe they’re going to backpedal on all of the already announced singleplayer characters and content?

          • @[email protected]
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            04 months ago

            Based on how GTA V went I think it’s fair to say that the team working on monetization is far bigger than the team making the single player content lol

        • @[email protected]
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          04 months ago

          If it was multiplayer only, there’d be no point in making it. All the stuff would already be going into GTA Online.

          Red Dead Redemption 2 single player was amazing (and to date the only game that I would apply Ubisoft’s laughable AAAA label to), despite them knowing that online would be an absolute milking machine.

          I still have some faith in Rockstar. I don’t expect any single player DLC for GTA 6, but I do expect the single player to be pretty damn good. They know what they’re doing with this kind of content.

  • @[email protected]
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    04 months ago

    I tried playing online once, but even standing still my wanted level crept up and up until I was killed.

    Maybe my original ps3 code was outdated.

  • @[email protected]
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    04 months ago

    Honestly, I’m still a bit surprised that anyone still plays it.

    As far as I’m concerned, it’s really never been good.

    • @[email protected]
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      04 months ago

      There is a big streaming scene on various platforms, people doing it as a full time job. They are roleplaying, which is popular with a bunch of 3rd party mods to support it. This probably contributes to the longevity of the game.

    • @[email protected]
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      04 months ago

      The online version is so different than the original release. Its like a whole different hand you’d hardly recognise (except for its GTAness).

      • teft
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        04 months ago

        $15 dlc to unlock sprinting

        $25 dlc to unlock aiming down sights

        $50 dlc to enable fast travel

        • @[email protected]
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          04 months ago

          100 for cars

          20 for guns in general

          49,99 for the strip club unlock (you have to pay 10 per npc model dancing 20 for the unlock of private dance)

          39,99 for the street hookers (they are invincible otherwise so you can’t kill them for money)

      • MentalEdge
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        4 months ago

        Probably in addition to buying the game for 80 or 90 bucks, with a “super deluxe” version above 100.

  • @[email protected]
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    04 months ago

    GTA Online’s latest event is called Bottom Dollar Bounties and focuses on letting players live that Dog the Bounty Hunter life in Los Santos, but it also adds the new Vinewood Club app to in-game phones.

    This app “lets you easily request vehicles, claim all outstanding business safe earnings, and replenish ammo on your in-game phone.” Collecting cash from your businesses in GTA Online has always been a bit of a pain, and being able to do it from your phone instead is obviously a massive improvement. The catch, of course, is that it’s only available to GTA+ subscribers paying $8 a month (thanks, GamesRadar+).