Basically nvidia shadowplay for linux

  • @[email protected]
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    1654 months ago

    This is why Steam is as popular as it is, they just release features that people like. Sure GOG doesn’t have DRM and Epic Games gives a bigger share to developers but Steam gives players what they actually want.

    • @[email protected]
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      914 months ago

      Steams custom controller profiles alone used on Steam Deck are killers for me. Nothing else amounts.

      • @[email protected]
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        424 months ago

        Steaminput is a massive deal, it supports gyro, remapping, profiles, and extensive customization. XInput can’t compare and the epic games store relies on developers for everything. That’s the reason why I will always pick a Steam Controller over an Xbox controller.

          • @[email protected]
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            74 months ago

            I wish, the first one still stands as the best controller imo but it still has so much that can be improved (USB C, dual thumbsticks and trackpads, two back paddles, improved haptics, better gyro, better ergonomics, etc).

            • VindictiveJudge
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              94 months ago

              I want them to launch a Deck v2, Controller v2, and a new take on the Steam Machine simultaneously with a goal of knocking Xbox out of the market and replacing them as the third console. A new Steam Machine right now would play all of Xbox’s exclusives on day one and some of Sony’s.

              • @[email protected]
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                4 months ago

                I bet my right testicle that the very reason Sony and others have started bringing console ports to steam, is that steam has promised not to compete in the same space. Or something like that. Otherwise removing all those from steam is just something that’ll probably happen if they do enter the market again.

                Then again, Steam Deck is a little bit in that direction. So perhaps not.

                • @[email protected]
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                  54 months ago

                  I think Sony wants out of the physical console market. They just don’t know how to do it. The consoles are sold at a loss, but the games sales are massive returns on investments.

                  If they can double their sales by releasing on steam at the cost of 30% per sale, they still come out ahead, and can save all the R&D cost on developing a physical console, plus the loss from each individual console sale.

        • @[email protected]
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          24 months ago

          XInput can’t compare

          XInput is X11 API and SteamInput can be used through SDL or directly.

    • @[email protected]
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      134 months ago

      GOG has DRM for many titles: see Galaxy. As I understand it, it isn’t as pervasive as Steam, but is necessary if you want multiplayer on many titles or care about extras like achievements.

      • @[email protected]
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        174 months ago

        Cloud sync also requires the drm, but the advantage that gog and itch have over steam is that for most games you just get the executables and you’re good to go.

        • @[email protected]
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          154 months ago

          Tbf to cloud sync, nothing is stopping you from using your own backup/restore service with your drm-free titles compared to the other features that Galaxy offers.

          • @[email protected]
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            64 months ago

            You can also use a third party launcher. I use Lutris on Linux. The GOG Integration is excellent.

      • @[email protected]
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        84 months ago

        Achievements or multiplayer matching not being implemented in the game itself isn’t on GOG. They still allow you to download and launch any game you’ve bought, without even requiring galaxy.

        Also lesser known is the fact that there are DRM-free games on steam. Download them once, you can play without having steam running or even installed. Using a client to download isn’t inherently DRM either.

    • @[email protected]
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      4 months ago

      not just features for the average consumer, but also a plethora of tools for developers. But then you’ll see some airhead keep saying about the 30% cut that steam takes.

      • @[email protected]
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        24 months ago

        Having developers pay a one time fee for dedicated servers that the players don’t need to pay for is amazing.

  • @[email protected]
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    1194 months ago

    It’s hilarious to me that Epic will never introduce features like this, and also complain Steam has a monopoly, as if they’re at all comparable

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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      384 months ago

      The fact that Epic Game Store exists at all is proof that Steam isn’t a monopoly. A monopoly means they’re the only option. Steam is not the only option. It is simply the best option.

      • tb_
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        184 months ago

        But how does the EGS exist?

        Because they are able to subsidize it with investor as well as Fortnite money. I doubt it’s turned a profit for them.

        Wouldn’t exactly call that “viable competition”

        • @[email protected]
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          264 months ago

          That’s the thing that gets me. Undercutting is the quintessential anticompetitive practice, and it’s Epic’s entire business model. They give away games for free because they are trying to siphon some of Steam’s customers. They make exclusive release deals with publishers because they want to force people to use their platform. They are trying to compete with Steam using their resources from the success of Fortnite and Unreal rather than compete with the storefront by actually having a better storefront.

          • @[email protected]
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            124 months ago

            One of the problems Epic has is that it is only a store front. Steam is a fully featured platform.

            Epic, in their lawsuit, wants to break Steam’s store and platform into separate applications, so they can compete.

            Sort of like how people want to have different app stores on their iphones.

            Difference is: Steam has no restrictions in the first place. You can add non-Steam games to the client if you want. You can use Proton if you want.

            Steam offers all of these features for free. What is the point in breaking them apart.

            • @[email protected]
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              74 months ago

              Most important difference: Steam isn’t the only way to install apps. Even on Steam Deck.

            • @[email protected]
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              -24 months ago

              That’s what all users want

              You can add non-Steam games to the client if you want.

              Oh so it’s not a store, it’s just a launcher like Heroic…wait no, it’s still a problem

              Any client should be able to implement part of steam into it and any part of steam should be a standalone company

              • @[email protected]
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                04 months ago

                So let me get this straight. Any client that wanted to have steam features, like the forum, hosting, workshop, chat, and all the jazz, should be able to do so without paying steam any fee? Why didn’t they develop it themselves? Or should steam sell that as a service to those who wanted it? Say for example, epic wanted to have family sharing. Steam should sell their family sharing feature to epic as a service?

                • @[email protected]
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                  -14 months ago

                  Yes, though each of those should be their own company so if steam wants forums they should be able to put someone’s website in their launcher, if they want people to buy games then they should be able to embed someone’s store in their launcher…etc

          • @[email protected]
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            4 months ago

            Are they succeeding? I have no idea of the actual figures and the Internet tends to form echo chambers, so I don’t know if the sentiments I read that they’re still not much of a threat are actually representative.

            • @[email protected]
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              54 months ago

              Based on the fact that I’ve literally never heard anybody actually like the epic games store, I don’t think they’re successful

        • @[email protected]
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          154 months ago

          That’s easy to explain. EGS managed to make everyone hate them just as it started. How do they expect to be profitable if they piss off the entire market?

          There are other stores such as GoG that have actual users.

        • @[email protected]
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          4 months ago

          EGS is the Fortnite launcher. Fortnite’s player base is insanely huge. Those people have EGS installed, they just choose not to buy anything else on that platform, except maybe V Bucks.

          PS: The installed base of the Microsoft Store and Xbox apps are even bigger because Microsoft is allowed to bundle those with Windows.

      • @[email protected]
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        04 months ago

        No it doesn’t

        A company can be a monopoly when they include so many features that new competition can’t compete

          • @[email protected]
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            4 months ago

            That’s a pure monopoly

            A monopolistic market can occur when…what I previously said

        • @[email protected]
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          14 months ago

          Why can’t anyone develop said features? Should the competitor worsen themselves just because no one is able to develop the same features? As far as I remember, valve doesn’t patent something ridiculous like regional pricing or family sharing, so anyone is welcome to develop it themselves. They even make proton open source but apparently Epic doesn’t like the idea of them on the linux market.

    • @[email protected]
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      284 months ago

      Steam does have a monopoly though. They don’t do anything anti-competitive with it, so there is not much Epic can do about it (other than make their platform better for the people using it).

      • @[email protected]
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        324 months ago

        Steam does not have a monopoly by any actual definition of monopoly, though. A) Mobile gaming makes up the most of all video gaming revenue. B) On PC the most revenue is made by games that aren’t even on Steam in the first place (Minecraft, Fortnite, Roblox). Steam’s 2023 revenue has been estimated to be around 8.6bn USD out of 45bn USD of PC gaming revenue. That’s barely a 5th of the market power. By no account this can be actually considered to be a monopoly.

        https://www.visualcapitalist.com/wp-content/uploads/2023/12/50-Years-of-Video-Game-Revenue-Dec-30.jpg

        • @[email protected]
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          124 months ago

          I love this graphic because it’s a reminder to self-proclaimed “gamers” that mobile gaming has been doing laps around “real” gaming for over half a decade now, with no indication of the trend changing. Yes, mobile games are typically lower quality and more predatory, but it’s undeniable that the average person who plays video games now is just a regular person with a phone.

          • @[email protected]
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            124 months ago

            Yes, but… it’s like comparing people that go to the cinema and people who watch reels on Instagram.

            Okay, both things involve watching a video, but they are two very different experiences.

        • @[email protected]
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          4 months ago

          What is “handheld” here? It doesn’t seem like the Switch counts, and I doubt Steam Deck does, so is this this the old handheld-exclusive consoles like 3DS?

          Also, it’s sad arcade is so small now, I loved arcades as a kid.

      • @[email protected]
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        14 months ago

        Just for the sake of being fair, Steam does do one thing which is anticompetitive; they require publishers don’t sell their games for less than they do on Steam.

        If you think about this for a moment you’ll realise it’s in the publisher’s best interest to agree to this.

        • @[email protected]
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          154 months ago

          Not quite true - they require that you not sell Steam keys for less than you do on Steam. They still don’t even stop you from doing giveaways or participating in bundles. It’s just that your typical prices on independent Steam key sales, for which they don’t even take a cut, can’t be lower than Steam prices. Also the seller sets all of these prices.

          Given they’re footing the bill for indefinitely hosting the games supplied via those keys, that’s an entirely reasonable restriction.

          This is coming from someone who is against capitalism and all IP law. The big problem with Steam imho is that Gabe Newell won’t live forever and when he’s gone the company could go public or go to some fail son who will tank it. I’m not even saying Gabe Newell is a great guy or an ethical billionaire, but he’s been remarkably consistent in keeping Steam’s business model running well.

  • XNX
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    584 months ago

    This is awesome. Steam continues to release great stuff

  • @[email protected]
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    464 months ago

    This is pretty great! I’m interested to see how the quality will compare with my OBS replay buffer settings. One of the best things is that it’s coming to Steam Deck! Mostly excited to see how well this works on Linux.

    • KubeRoot
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      24 months ago

      I imagine they made this specifically for Steam Deck, since windows users already have stuff like this built into GPU software. They’d want to offer feature parity on their handheld, so it’ll probably work nicely out of the box.

  • @[email protected]
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    384 months ago

    If my screen recorder software doesn’t put an “UNREGISTERED HYPERCAM 2” watermark at the top left corner, then I’m completely uninterested, smh

  • @[email protected]
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    264 months ago

    It’ll almost be like having xFire again!

    …I miss that software. IIRC they were bullshit-litigated out of existence.

      • @[email protected]
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        134 months ago

        IT WAS SO GOOD! It was better in like 2010 than shit like discord is today.

        Would be an incredible product today if it continued to receive development (w/o enshitification ofc).

    • @[email protected]
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      84 months ago

      it pisses me off to this day what we lost. That platform was, apparently, 15 years ahead of its time. I remember streaming gameplay to my friends. We seriously lost so much when it died.

  • Toes♀
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    184 months ago

    Any information on if this tool separates game audio from other applications?

    • @[email protected]
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      104 months ago

      The page says it captures game audio only by default. But you can switch it to all audio if UPI want to capture something like external voice chat.

    • @[email protected]
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      84 months ago

      Currently it cannot. It does let you select which applications it records from though (ex: I have it set to record my game audio, discord, and my microphone, but not Spotify).

  • @[email protected]
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    84 months ago

    I don’t get it why people care so much about this, your AMD and Nvidia cards already did it for years, are they all deck users?

    • @[email protected]
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      164 months ago

      There are two factors.

      First is simply the convenience of having it all built in to the gaming platform you’re using instead of juggling other software. Plus Steam will host content you want to share for you, which neither AMD nor Nvidia does. Also, neither AMD nor Nvidia’s offering providers a two hour rolling recording that you can just skim through and pick clips from at your leisure.

      Second is the hope for better reliability. Shadowplay/replay/whatever nvidia is calling it now just stops working at random for a lot of people, myself included, with no warning or indication until you hit the “save replay” button and get a popup telling you that its not running. I also wrestled for a while with it recording the wrong screen when I had two monitors, so I’d just get clips of my second monitor desktop with the audio of the game. There are lots of people hoping that Steam will manage better.

      • @[email protected]
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        34 months ago

        Shadow play automatically turns off when you open KeePass or Netflix, but it doesn’t turn on again after you are done, very annoying yes.

        What will make or break steam’s version is if it’s so light that even people with weak hardware can record fine.

        • @[email protected]
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          24 months ago

          I’ve seen initial reports that at least on Steam Deck it’s far less impactful than any other recording solution available so far (decky recorder/obs/whatever). Like you though I’m interested to see a detailed look at how it does on a standard Windows gaming PC though, where you’ve already got well established low impact solutions like Shadowplay or Relive.

    • @[email protected]
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      94 months ago

      Many are, yes. But for some like me who play via cloud streaming where at least Nvidia stops that function, it’s a great thing. It’s also nice to have it all in one place, most people already use Steams screenshot function so having this too is just nice. This has been a commonly requested feature for a long time, it’s only weird that it has taken so long for it to exist.

    • @[email protected]
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      44 months ago

      No but I fucking hate geforce experience and the fact that I need to have an Nvidia account to use the features of my hardware. Now I can remove that garbage app from my pc, thanks Valve.

  • jwr1
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    24 months ago

    Looks amazing! Can’t wait to try it out.

  • Lupec
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    24 months ago

    That sounds amazing, wow. Can’t wait to give it a go!